in the meantime, we hope this offers a clearer picture of what goes into crafting a Zombies experience for the community. If we could wave a magic wand and play the map right now with the rest of you, we would. We’re also bringing updates to Black Ops Cold War Zombies during Season Three for players to jump into – more on that below. As we shift to round-based map development going forward, Sacrifice will be the final Objective added to the mode. In Season Three, Vanguard Zombies will include support for the latest Battle Pass weapons, new Weapon Unlock Challenges, 20 new Season Challenges with unique Calling Card & XP bonus rewards, and additional bug and stability fixes for existing content. Based on our current production schedule, we’re planning to bring this map to Vanguard after Season Three concludes, and we can’t wait to share more as we get closer to its release. Vanguard’s next Zombies map will be a reimagining of the full scope of “Shi No Numa” first introduced in Call of Duty®: World at War, freshly enhanced with an all-new Main Quest and Side Quests, a new area to explore, a new Wonder Weapon Quest, the classic Flogger trap and Electro-Shock Defenses, remastered Easter Eggs, new Pack-a-Punch Camos, and a new Dark Aether narrative for the map. Development is currently underway, and we’re able to provide some early details today. The Dark Aether story will also ramp up throughout the events to come, which includes extensive scriptwriting and voiceover sessions in parallel with the production of game content. ![]() This involves extensive systems development from the ground-up in a variety of areas, including the design, implementation, and testing of round-based wave spawning and AI pathing, zoning systems, fast travel mechanics, Door Buys, Wall Buys, and plenty more. While we’re extremely excited to deliver this classic style of gameplay for Vanguard players, we want to set the expectation up-front that it’s going to take some time to get it into your hands. With the launches of “Der Anfang” and “Terra Maledicta” wrapped up and our seasonal updates out in the wild, the Vanguard Zombies team is focusing its efforts on the groundwork required to bring round-based Zombies to Vanguard. To give everyone a sneak preview of what’s coming, let’s dive into our plans for the near future. At the same time, we’re also heads-down on development and support for upcoming Call of Duty content. This allows players to ditch the mission after round 10 while battling a colossal horde of zombies in an attempt to earn early rewards.As we continue development on upcoming Zombies content for Call of Duty®: Vanguard, the team at Treyarch has been building the foundations of Ranked Play as the new home for competitive Call of Duty, as well as working on new weapons, Operator Skins, Weapon Blueprints, Bundles, Zombies updates, and remastered Multiplayer maps for Call of Duty®: Black Ops Cold War. When a player has a high enough score, they can select the "Support" option and choose between a Combat Bow, Sentry Turret, War Machine, Chopper Gunner and Self-Revive to help them in battle.Īnd finally, Treyarch's latest version of Zombies will feature an optional exfiltration feature. Armor can be repaired by picking up Armor Shards from fallen enemies, and they can also be upgraded to increase durability and resistance from attacks.Īdditionally, Treyarch is introducing Scorestreaks to Zombies, which allow for players to utilize special bonuses if they're doing well in-game. And finally, Energy Mine does what you think it would: it's a mine made of pure energy that detonates on proximity.Ĭold War's Zombies will also feature an Armor system, which provides protection from zombies for as long as it remains intact. Healing Aura is a support skill that allows the user to summon beams of healing energy upon the party to heal them fully. ![]() Aether Shroud is a bit more of a utility ability, as it allows the player to avoid enemies by phasing into the "Dark Aether" for five seconds.
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